It is well known throughout the beyblading community that Driger V2 and Dranzer V2 are 2 of the best uncustomized plastics you can buy. While Driger V2 is centered around 100% Upper Attack, Dranzer V2 is more of a balance between upper attack and some smash. And both beyblades have been known for their incredible support parts, both used for different things. So the question remains: which is better?
That's something that's more personal preference, so I'll leave that up to you to decide. I'm going to run down each of the parts and tell you the pros and cons of both. Then, you can choose for yourself which one is the better beyblade.
AR: Upper Claw (DGV2) Vs. Cross Dranzer (DZV2)
Upper claw is an AR designed completely for upper attack. It's built with 2 downward slopes that sit across from each other on the part. NBot only do they provide decent UA on their own, but combined with DGV2's SP - which happen to align perfectly with the ring - they are unmatchable in their ability to lift an opposing beyblade and reduce spin velocity. But despite this incredible combination, Upper Claw is much less useful without its SP. For this reason, DGV2's AR must be used with the uncustomized top, or at least the SP. For this reason, it is much less handy than Cross Dranzer.
Speaking of which, Cross Dranzer is is my next point of focus. It's shaped like an oval, with two wings in the shape of short triangles and the letter 'V' incorporated between them on both sides of the AR. The slopes of the wings give Cross Dranzer some decent upper attack, but noted, not as powerful as Upper Claw. Still, this piece is more customizable with other parts. Also, this AR has niche uses in smash attack customization, it is outclassed by many other parts. Therefore, Cross Dranzer is a "jack of all trades" AR for attack but essentially is just decent in its performance.
WD: Same Weight Disks...
SP: Upper Attack (DGV2) Vs. Cross Surviver (DZV2)
Upper Attack is an SP that can only be used in right spin. However, if combined with Upper Claw, it's deadly. The combined slope is so long and steep that the opposing beyblade can actually be seen being lifted - the very definition of great upper attack. The downside to this is that is has no other good customization abilities.
On the other hand, not only can Cross Surviver be used in both directions, but it has viability in many different customizations - namely, zombie combinations. Next to Defense Ring (Voltaic Ape) and Survivor Ring (Dark Series), it is the best SP for zombie combinations. Also, it is good for defense combos and stamina combos. The downside to Cross Surviver, however, is that it not only was later outclassed by the other SP's listed, but when attack types began to be powerful enough to beat zombie customs, people began to make the switch (Until Wolborg MS was later released; then there was no beyblade to use except a Dragoon MSUV custom and just hope a tornado balance stadium was the one being used) and Cross Surviver became less popular (and beatable).
BB: Customize Change Base (DGV2) Vs. Customize Clutch Base (DZV2)
Customize Change Base is like an upgrade version of Driger S's base - and it lives up to that promise. Depending on the angle of your launch, CCB will either hit the stadium and circle wildly for a bit as if it were a flat base, or it'll stay calm and spin in the center of the stadium. Because you can control when and if this beyblade goes into attack mode, it is a much bigger advantage against opponents who use both attack and defensive beyblades. In addition, Driger S's base went into attack mode very often. In response to this, Takara released CCB with a larger portion of the tip being sharp, so there was less chance of it going into attack mode than before. And it worked. And to be honest, there aren't really any huge downsides to this base. It's one of the better ones to use for stamina or defense, and maybe a little attack mixed in too.
Customize Clutch Base isn't that different. It's a base that has a retractable tip inside that is triggered by spin velocity. If the beyblade has a higher spin velocity, the sharp tip is pushed down and CCB will force the beyblade to stay in the center of the stadium. However, when the beyblade becomes slower, the tip retracts and CCB goes into attack mode. However, it's generally accepted that the attack mode doesn't really work as well as it was intended too. It loses stamina too fast and is too weak to deliver good attacks anyways. The good news is with the use of an HMC (Metal Driger), you can add more weight to the beyblade, which increases the spin velocity, which in turn delays the tip from retracting. This drastically changes the base's viability to use in actual combos. And besides, it's a sparkly blue. And who doesn't love sparkly blue?
So there you have it. If you want, post in the comments section which one you like better and why. Feel free to argue excessively and swear and cuss at each other about which spinning top performs better even though it makes no difference in life.
That was a joke. Seriously, don't swear or argue, but feel free to "spiritedly debate" which one you like better. And as always, you can post questions too. Hope you enjoyed! I'll be updating next week on Wednesday, so be sure to come back for that post.